Megadodo Games, a Singapore-based development studio, is gearing up to move into the VR headset market. In the last few weeks, the company quietly started releasing info about its headset, and the ...
Researchers from Carnegie Mellon University have demonstrated a practical system for full-body tracking in VR using cameras mounted on the controllers to get a better view of the user’s body. Although ...
I started with CNET reviewing laptops in 2009. Now I explore wearable tech, VR/AR, tablets, gaming and future/emerging trends in our changing world. Other obsessions include magic, immersive theater, ...
With the reveal of the DecaGear headset last week we wanted to learn more about the company behind the project. We got in touch with Or Kuntzman, the founder & CEO of Megadodo Simulation Games (which ...
The business-focused HP Reverb G2 Omnicept will build out insights on behavior for training scenarios, and maybe even bring human emotions into VR. I started with CNET reviewing laptops in 2009. Now I ...
GamesBeat Next unites gaming industry leaders for exceptional content, networking, and deal-making opportunities. Join us on Oct 23-24 in San Francisco. Register Now Usens has raised $20 million to ...
Meta (formerly known as Facebook) recently introduced the brand new $1,500 Quest Pro virtual reality (VR) headset. The headset has a few advanced features on board, including five cameras facing ...
Meta Quest 2 developers have experimented with VR hand-tracking for several years. Between solving puzzles in Cubism to fantasy adventures in Eolia, VR headsets can provide some unique experiences by ...
Accessible full-body tracking may well be the next big thing for the AR/VR market, and a number of major companies are working on ways to get more than your headset into the Metaverse. Sony is one of ...
Matti Robinson is a veteran of the industry originally from Finland, with nearly 20 years of writing and editing experience. His love for gaming started with the Commodore 64 and grew with each ...
The Oculus Quest is an extraordinary, standalone virtual reality device that needs no wires, no high-end gaming PCs and no wall-mounted tracking cameras. I'm a big fan of this zero-barrier-to-entry VR ...