A programmable function in graphics cards that offers a programmer flexibility in rendering an image. The vertex shader is used to transform the attributes of vertices (points of a triangle) such as ...
In relative terms, the Vertex Shader has not changed a great deal. In fact, the only thing that is worth noting about the vertex shader engine is that there are more vertex shaders – a 33% increase ...
So after cruisin the net, I found some fun reading over at the The Inquirer. There was an article talking about PS3.0, VS3.0 and the like. Now one part really cought ...
One of the G80 GPU's main benefits is its full support for DirectX 10, Shader Model 4.0, and the other features inherent to Microsoft's upcoming API. In addition to the increased performance offered ...
Today, we're going to be getting down and dirty with shader models. No, not Kate Moss or Naomi Campbell - shader models, Microsoft standards that define the capabilities of graphics platforms. How ...
This article is part of the Electronics History series: The Graphics Chip Chronicles. ATI had been experimenting with the concepts of a unified shader for several years leading up to its acquisition ...