This is Terminally Online: PC Gamer's very own MMORPG column. Every other week, I'll be sharing my thoughts on the genre, interviewing fellow MMO-heads like me, taking a deep-dive into mechanics we've ...
Hello. I would like to know if it is possible to implement ragdoll physics to 3D models in UZDoom. Something similar to what we see in Half-Life 2 and other games made with the Source engine. It would ...
This is the official GitHub page for the Photon Lighting Engine. Code is licensed under a Creative Commons Non-Commercial Attribution agreement. Pull requests are welcome, but code may be adjusted ...
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