When I played Hazelight’s last game, It Takes Two, back in 2021, it was with an ex who’d had different ideas about where our ...
"We need to adapt to it," Fares tells VGC in a new interview. "I can understand the fact that some people could lose their ...
Josef Fares holds court in any conversation, be it with the assembled journalists that have flown in from around the world to ...
Ubisoft did announce that a remake of the original Splinter Cell was in development at its Toronto studio back in 2021.
Hazelight founder Josef Fares has called upon Ubisoft to make a splitscreen-only Splinter Cell game - a move that even ...
Talking to Eurogamer, Fares let rip in his trademark, refreshingly frank fashion:. I think 90% of the meetings are actually ...
Split Fiction and It Takes Two director Josef Fares has said that he thinks developers should work it AI rather than push against it, and called it “both scary and very exciting.” ...
Josef Fares has had a foot in both the worlds of film and video games, but he's not split when it comes to his game strategy.
Josef Fares is on a mission to put storytelling first in video games, slamming money-driven designs for stifling creativity.
Game director Josef Fares explains why Split Fiction is about human stories, and wonders why other developers aren't making ...
Josef Fares, the director of It Takes Two and the upcoming Split Fiction, said that Hazelight Studios will never make a ...